Phase run is actually a very powerful skill. Maybe it's time to review the duration clusters and support gem. 300% movement speed is optimistic, 150-250% is realistic, and still insanely fast.Īlmost everything is linked to increased duration. Having full buffs relies on me planting and detonating a smoke mine every 15 seconds and using phase run after I've cast blade vortex twice and smashed all my flasks, repeated every 6 seconds. With full buffs I can speed up to 315% movement speed. I'm regularly in excess of 200% movement speed. This is a skill limited, not damage limited, build. If you've noticed, I've stacked a lot of movement speed. That will grant 10k armour, with the basalt basically phys immune. Rumi's can be replaced with a granite flask of iron skin. With a decent roll you should end up with a carnal that has 400+ ES and 1000 evasion. Even still, a carnal armour can be rolled using Essences of Doubt. I'm using a carnal armour because coloring a vaal regalia would be too difficult. Taste of hate, rumi's concoction, basalt, granite, stibnite, jade, aquamarine? There's still the rest of the flasks to choose from for extra defense. The Vile Bastion node means that at the ridiculous pace the build clears at it usually has 10-20%/second ES regeneration. The occultist gets wicked ward which makes energy shield recharge broken instead of balanced. 15k evasion with the Witchfire Brew stibnite flask implicit. With grace I have 10k evasion without flasks. I'll update when I get high enough level and the proper gear for it. I was planning on using growing agony with viper strike. There's definitely some goofy skill swap/weapon swap/gear swap shenanigans that could be used to assist the single target. It's usually enough to instantly kill higher life monsters and keep clear speed very high.Įssence Drain can supplement for single target against very high life bosses. The explosions also deal significant damage to rares located inside packs, meaning our 9k chaos dps (in the world of 100k+ dps) is met with 5-10 hits of 10k instant chaos damage. As long as a hit is applied, the decay will apply lethal damage. The explosions from profane bloom and the obliteration help to ensure that killing one mob in a pack will cause the remaining mobs to at least be hit. Asenath's give temporal chains which is defensive and extends the duration of the poison and decay effects.ĭecay is enough to kill things in one hit. With dual curse it's still possible to use a curse on hit source to guarantee that mobs will stay cursed when we move out range causing more profane bloom explosions. With only one available curse the witchfire brew will remove its own vulnerability and other curses that were applied on hit while in range, when we move out of range. This will guarantee that the mobs will remain cursed after the witchfire brew expires This lets Witchfire Brew add the very damaging vulnerability while letting the Asenath's Gentle touch apply temporal chains. The ascendancy tree grabs a second curse. The Witchfire Brew will use the one curse slot that's available. The witchfire brew applies a vulnerability blasphemy aura. The witchfire brew and sulfur flask are the only damage flasks for decay. The ascendancy tree includes profane bloom. For lower level maps and solo play an obliteration greatly boosts clear speed. In my experience it isn't needed but becomes useful as monster life increases for the highest level of maps or for large amounts of players where the on kill effects are reduced from other players getting the kills. The strength of the Decay effect stacks to 2,000 base DoT while dual wielding decay weapons. Decay lasts 10 seconds, almost everything only takes one hit, then it just takes time for it to die.Ĭurrently a bug. In most scenarios as soon as a hit is applied a mob will die shortly after. Bosses typically have 200k-2 million life. Magic and rare monsters might have 15-100k life. This gets decay up to about 9,000 chaos/second I guess? Normal enemies have about 5-30k life on single player life. With the current setup I have blade vortex linked to void manipulation and rapid decay and have about ~400% DoT+Chaos damage with the witchfire brew active. The decay damage is also scaled by the passive tree and gear. This damage is scaled by gem links on the skill applying the hit. This adds a 1,000 base chaos DoT for 10 seconds onto every skill you use that can hit. The weapon effect of the essence of delirium grants an effect called "Decay".
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